Battle Report 2
Narrative
Having fallen short of disabling the comms station near their landing point, the Space Wolves launch a bold offensive into the heart of enemy territory. They must push forward to deliver a critical blow to the Tau forces in the area, in order to establish a foot hold on Kor. To maximize the element of surprise, the Space Wolves must strike quickly. The rocky terrain of the mining world makes ground mobilization a significant challenge, and if the Space Wolves delay too long, their initial strike may stagger. Advancing over a strategic canyon bridge and through the dilapidated remains of a mining colony, the Space Wolves spearhead directly into enemy territory.
Game Notes
There is a gap in between two of the board sections, representing a rocky crevasse spanned by a bridge. The bridge is the only way for most units to cross the crevasse. Units with the Fly keyword may cross the gap, but cannot end their movement on the crevasse.
Game Details
Date: Sunday, 10/8/17
Location: Jakes Place
Game: Warhammer 40K
Players and Forces:
Jake playing as Space Wolves
Mark playing as Tau Empire
Scenario Type: Maelstrom of War (40K Rulebook)
Scenario: Contact Lost
Size: 1000 points per side
Victory Conditions
This mission uses Tactical Objectives. Each player generates 1 Tactical Objective at the start of their first turn. In subsequent turns, if a player has fewer than 6 active Tactical Objectives​, they must generate 1 Tactical Objective for each objective marker they control (up to a maximum of 6 Tactical Objectives). In addition, the standard objectives Slay the Warlord, First Blood, and Linebreaker are used.
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At the end of the game, the player who has scored the most victory points is the winner. If both player have the same number of victory points, the game is a draw.
Game Summary (Pictures coming...soon?)
Result
Space Wolves Victory
Space Wolves: 5 Victory Points
Tau Empire: 3 Victory Points